Saturday, January 22, 2011

RPG Recap Uploaded

I have uploaded the archived recaps of our current RPG adventure (Thanks Tom!!). It's formatting is a little wonky at the moment but I am slowly working on fixing it. When it's done, it should read with the most current recap at the top (currently, it's in sequential order so the most recent is at the bottom). Hope you all enjoy!

Friday, January 21, 2011

Uncharted Seas Campaign to Kick Off

Chris brought to my attention, a set of campaign rules for Uncharted Seas that he found I think via the D6 Generation's podcast. After reading a bit more into the scenarios and such, we decided to give it a go (Campaign Rules link at end of post). So we gathered up all the Uncharted Seas players we knew (for an amazing grand total of 4!!) and are going to give it a go!

So, we have:
Me - Ralgard
Chris - Shroud Mages
Jason - Bone Griffons
Tom - Orc Raiders

The specific scenarios look to me a lot of fun. I had gotten kind of tired of the ones out of the rulebook. Or rather the ONE out of the rulebook since the others don't really work well. 1 works for multiplayer games, 1 is a gimmick scenario (the Gauntlet), and the last one no one will ever play me in it because my ships are too fast (basically you have to transport as much tokens to an island as you can). So every game and thus been a basic Pitched Battle. I have thrown down the challenge gauntlet to Tom so once I am done getting my ass kicked by him, I will post up a batrep and hopefully I would have remembered to take pictures.

Here is the Campaign Rules link:
http://craiggallant.webs.com/uncharteredseas.htm

Tuesday, January 18, 2011

Every Cowboy Sings a Sad, Sad Song.....

Here is a little write up of a game of Malifaux Chris and I played about a week ago down at A-Games. Chris and I shot down there after work (and the kids were down) to catch up with an old friend, Dave, from OEJ days. We brought our Malifaux stuff in an attempt to get in a game. Sadly, we were barely able to get 3 turns in.

From memory, Chris brought his Guild in the form of Lady Justice, the Scales, an Executioner, a Witchling Stalker, a Death Marshall, a Convict Gunslinger, and this dude with an eagle. I brought McMourning, 4 Canine Remains, a Punk Zombie, a Hanged, and Mortimer the Gravedigger. Scenario was there were 5 TNT bundles strung out across the center line of the table. Chris's forces had to get into btb contact with the bundles and spend a (1) action to activate them. I, in turn, had to keep his forces from lighting the bundles and/or spend a (2) activation to disarm them. In addition, Chris took a couple of bonus schemes. 1 was getting someone into my deployment zone and another was to get his Witchling Stalker killed by McMourning. I only took Bodyguard on McMourning. It is of note here that McMourning had a few points left over that were transfered (along with 1 soul stone from his starting cache) into 6 body part counters.

Game started out as usual. A little positioning to see where our respective forces would rush. Chris stuffed Lady J into a casket as a transport while McMourning killed one of his Canine Remains and summoned a Rogue Necromancy. The bulk of Chris's forces moved towards my right flank while the Death Marshal (with Lady J in his casket) moved down my left side. I moved most of my forces to mirror Chris's while I floated my Hanged over to threaten the Death Marshall. The Hanged's (not sure how you make that word into possessive, lol) ability to hit a model for half it's wounds and eliminate any form of healing makes for a nice threatened bubble around him. Well worth the 8 ss!

As time started to wear on, no bundles had been activated. In an attempt to draw Chris's attention away from the objectives and into old school beat downs, I threw my Punk Zombie at his Convict Gunslinger while racing my Rogue Necromancy around a building and just into 2" melee range of it's claws against his Witchling Stalker (who was creeping up in hopes that McMourning would pop out to pop him). Punk Zombie was unable to engage the Gunslinger after a few rounds were tossed his way but the Rogue Necromancy tore through the Stalker.

Gunslinger and Executioner entered the fray to attack the Rogue Necromancy as I had thought Chris would. Course, I did not think he would dish out as much damage as he did. Between the Executioner, Gunslinger, and the guy with the eagle, he brought the Rogue Necromancy down from 10 wounds to 1. In return though, the Rogue Necromancy did some decent damage to the Executioner.

I brought McMourning from behind the building and attempted to use his thrown Scapel attack. Sadly, I ended up hitting the Necromancy instead. This pushed McMourning into btb with it while killing it at the same time. With a cheated fate and soul stone, McMourning was able to summon another thanks to the pile of body part counters the first one dropped when it died. It was then that Chris called it. Shop was about to get ready to close, no counters were activated, and he f'ing HATES the Rogue Necromancy, lol.

In the end, I won by 6 VP's (keeping McMourning alive and none of the TNT bundles were activated). It was a fun game and I enjoyed finally getting McMourning to do something other than kill his own dogs and summon. Still having trouble with his sidekick though. I took Mortimer this time instead of the usual Sebastian, because Mortimer's Exhume is a little easier to get off and only uses (1) action instead of Sebastian's (2). Sadly, it never went off. Even when I had a low end crow in my hand to cheat the Exhume flip with, I could never get the actual spell off.

Sadly, this would be our last game for a bit because I'm mailing our figure cards off this week for the card redemtion program so we can get the new updated cards. At least it should give me some time to start painting my FSA stuff and get in some Uncharted Seas games.

Sunday, January 16, 2011

Been Awhile

So it's been awhile since my last post. Thaniras Elves are basically completed. All ships (with the exception of 2 assault ships I recently got) are based on plasticard and the Vallejo waves turned out really well. They dulled down quite a bit when I matte sealed the model so with a nice drybrush of white to put caps on the waves, it looks like the ships are cutting through cold, choppy waters. I am pleased with the end result (pics forth coming).

I recently purchased a Ding/Dent deal from One Eyed Jacques for a Relthoza Firestorm Armada fleet. 50% off was too good to pas up, especially when I've really wanted to get a fleet (this particular fleet in fact) for awhile now. As I write this, they are outside drying from their first coat of primer. Funny how it takes a completely different game system to get me painting again after all these years.

Finally, I have the 3rd child to round out my Spartan Games addiction, Dystopian Wars Prussian Empire boxed set on it's way. Well, HOPEFULLY on it's way soon. CCGArmory is dragging their feet on shipping it to me. To tide me over though, I have gotten the Airship built and primed. I need to locate some of my FoW German crosses to festoon my fleet. The airship is just plain gigantic!!

To finish off this post, a friend of mine suggested that I start posting up my game group's RPG recaps here. Would make sense to catalog them for easy reference and flashbacks to good times. So look for those in the coming days/weeks.

I'll have pics of my current projects up probably tomorrow as well.